package { import flash.display.*; import flash.events.*; // Demonstrates how to handle keyboard events from a global // point of reference. Displays a debugging message when a key is pressed // while Flash Player has system focus. public class GlobalKeyboardSensor extends Sprite { public function GlobalKeyboardSensor () { stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); } private function keyDownListener (e:KeyboardEvent):void { trace("A key was pressed."); } } }