/2/ flash coordinates and timeline loops

overview flash coordinates

cartesian coordinates

flash coordinates

assigning an object's location the need for timeline loops workaround: the basic principle making timeline loops more portable
  1. Place an instance of the ball symbol on the main timeline.
  2. Name the instance of the ball clip ball.
  3. Select Insert>>New Symbol to create a blank movie clip symbol.
  4. Name the clip symbol process.
  5. On frame 1 of the process clip, attach the following code:
    _root.ball._x += 10;
  6. On frame 2 of the process clip, add the following code:
    gotoAndPlay(1);
  7. Return to the main movie timeline and create a layer called processMove.
  8. On the processMove layer, place an instance of the process symbol.