- menu over/hit sounds match bg music. produces "random" sound.
- sound fades out automatically (not everything has to be user-controlled or random)
- select menu items by moving across large regions instead of clicking little buttons
- constrain user's action to a series of available options
- every click does something in menu mode...no missed clicks
- randomated text repositions itself (dynamic, based on original destination and speed of letters)
- further inspiration:
- menu text *and* menu actions both loaded.
- easy update
- demo: menuItems.as
- change element 1 of menuItems from "NEWS" to "GAMECUBE"
- change element 1 of menuCommands from "news" to "http://cube.ign.com" (can be url or actionscript function)
- remove elements from menuItems
- items are movie clips (not buttons) positioned based on width of letters (fixed width font makes measurement easy)
handleMenuRollovers() function generates properly sized rollover graphics