| Unity uClientCore > SocketListener |
| onConnectSuccess(e) | Occurs when a socket connection attempt succeeds. |
| onConnectFailure(e) | Occurs when a socket connection attempt fails. |
| onServerKillConnect(e) | Occurs when Unity closes the connection to the client. |
| onClientKillConnect(e) | Occurs when the client closes the connection to Unity. |
| onXML(e) | Occurs when Flash receives raw XML that is not formatted as a UPC. |
| onUPC(e) | Occurs when Flash receives a UPC. |
By default, UClient implements the SocketListener interface, providing log information for each event. To customize the behaviour of a SocketListener method in a UClient subclass, simply override the desired method.
1.0.1