May 30, 2003

asdg2 (part 1) now available in german

part 1 of the german translation of actionscript for flash mx: the definitive guide is now available here:
the german version is split into two books, one for the language fundamentals (part 1) and one for the language reference (part 2). the second volume is expected late june. prima!

german code examples from the book are available at the code depot.

Posted by moock at 05:14 PM

May 29, 2003

Nice Stage.onResize() example

This japanese site is a tight little example of how you can dynamically layout an interface in Flash Player 6 with the Stage.onResize() event. make sure you open enough categories (news releases, topics, net communities, what's new), then resize your browser. also try the expand button on each panel. nice work.

you can read a tutorial on handling stage resizing here.

Posted by moock at 04:06 PM | Comments (3)

May 26, 2003

new presstube exhibition

james patterson has a beautiful new piece up at and he's finally got some drawings up for sale. i think there were only 3 left last i checked, so if you want one make it fast :)

Posted by moock at 10:42 AM

May 23, 2003

speaking at flash festival en france this sunday

i'll be doing a presentation on Unity 2 at the flash festival en france via webcam this sunday at 5:15pm CET (11:15 am EST). there should be lots of time for questions as well. info here:

Posted by moock at 11:21 AM | Comments (3)

May 21, 2003

a study in flash form submission

i recently published a new article at covering submitting forms with the ENTER key. here's the opening paragraph:

"With the release of Flash MX's Flash UI components, building forms got a lot easier, but form submission itself is still trickier in Flash than it is in HTML. In HTML, forms can be submitted via a submit button or "automagically" via the Enter key. Flash does not have built-in support for Enter-key form submission, so we must handle the Enter key manually. The remainder of this article explains how to do just that."

Posted by moock at 10:12 AM | Comments (4)

May 15, 2003

are rich clients taking off or tanking?

i just noticed a long and interesting discussion over on about rich internet client applications, including dhtml, flash, and java. hear what tim o'reilly and other o'reilly heavyweights (including the editor of asdg2) have to say about the topic...

Posted by moock at 12:54 PM | Comments (12)

May 13, 2003

Unity 2 Alpha 3 Released

Public invitation: help alpha-test Unity 2, the second version of's xmlsocket server. Unity 2 features an extensive object-oriented ActionScript API for creating multiuser Flash applications. Spawn rooms, manage users, save and share per-room or per-client data, and invoke methods remotely all with ActionScript. Tutorials and documentation are now available.

Unity 2 information:

Download Unity 2 Alpha:

Unity 2 documentation:

Posted by moock at 12:41 PM | Comments (2)

May 06, 2003

extract all text from a .swf with asv 3.12

actionscript viewer (asv) has been updated again. it sports a new command to extract all the text from a .swf. could be really handy for providing a translation or editing agency with copy from your movies. nice addition to a handy utility. the upgrade is free to existing asv owners. (btw, the command is a little's under File > Batch > Save All Text).

Posted by moock at 11:01 AM | Comments (4)

May 05, 2003

flashcast: a .swf format screen recorder

how cool is this? has released flashcast, a screen recording tool that outputs recordings in flash format. for example, you could record someone using dreamweaver or microsoft word, and output their actions to a .swf file. totally perfect for creating online product tutorials or demonstrations. i'm recording this blog entry as i type it (361k)...pretty slick! and you can even add sound. flashcast also does powerpoint-to-swf conversion. pretty impressive tool.

you can download a trial of flashcast here.

Posted by moock at 12:55 PM | Comments (7)

May 01, 2003

new easing equations from robert penner

robert penner has added back, elastic, and bounce easing to his well known suite of procedural easing equations. thanks for this great tool robert!

Posted by moock at 10:34 PM | Comments (4)