September 29, 2004

massive lecture notes update

i've finished a new series of 11 lectures on actionscript, multiuser applications, and components. much of the content is based on ideas in essential actionscript 2.0, but some of it is brand new.

>> view all lectures

here's a brief synonpsis of each lecture:

>> introduction to actionscript
ground up coverage of the basic fundamentals of actionscript programming.

>> introduction to object-oriented programming
an overview of the basic concepts involved in object-oriented programming with actionscript 2.0.

>> your first actionscript 2.0 class
a step-by-step demonstration showing how to create a custom ActionScript 2.0 class, ImageViewer. the ImageViewer class loads, crops, and displays a jpeg image in a flash movie.

>> introduction to design patterns
discusses how to implement the Observer and Singleton patterns in a Flash application.

>> model/view/controller in actionscript
explores the famous "model-view-controller" design pattern as a blueprint to use when creating graphical user interfaces in Flash.

>> delegation event model
discussion of how to apply Java's standard event broadcasting system to ActionScript 2.0.

>> unified computing in the multiuser era
an exploration of multiuser content and experiences.

>> introduction to unity
an overview of the basic principles involved in creating multiuser flash applications with Unity.

>> ambient user activity
integrating real-time multiple user participation and experience into flash content.

>> creating a component-based oop application in flash
demonstrates how to use ActionScript 2.0 to create a working application with Macromedia Flash MX 2004's v2 component set.

>> handling v2 component events
discusses and demonstrates the various event handling techniques available for v2 components, and recommends which techniques apply to different situations

Posted by moock at 12:39 PM

September 17, 2004

actionscript job at juxt interactive

the award winning flash/interactive studio juxt interactive is looking for actionscript programmers. details below.

Juxt Interactive is seeking a Flash Actionscript/develper. The ideal ActionScript Developer would have several years of experience in a creative environment with knowledge of both ActionScript and the standard Flash production methods. A thorough understanding of ActionScript 1.0 is required including OOP concepts, XML data exchange, use of external ActionScript files and programmatic tweening and animation; a working knowledge of ActionScript 2 is a plus. The ability to quickly produce lightweight, clean code is a necessity. Candidates should be prepared to direct production personnel and provide assistance to staff with ActionScript related issues, as well as perform production duties themselves.

Strong design background is a plus.

We are currently not considering International candidates beyond Canada at this time.

If you wish to be considered for this position please email a list of urls clearly explaining your involvement on each project along with a current resume.

Email with ACTIONSCRIPTER as the subject

Please no phone calls

Posted by moock at 12:52 PM

September 14, 2004

tarbell posts new work

jared tarbell has posted new processing-based work at complexification. look for the "new" pieces.

Posted by moock at 02:22 PM

September 01, 2004

new unit testing framework launched

ali mills and luke bayes have just released a new actionscript 2.0 unit testing framework called "asunit" (based on java's junit).

>> visit asunit sourceforge project

asunit is the third unit testing framework now available for actionscript 2.0 development. the existing two others are:

>> iteration::two's as2unit
>> robin debreuil's unit testing framework

mills and bayes are the first to acknowledge the other unit testing options available, and cite the desire for more features as their motive for creating a new framework. you can read which new features mills/bayes needed at the asunit homepage.

Posted by moock at 12:36 PM