hoss has a great new audio exhibit up at:
save your mixer settings, then see them mixed automatically with people around the world. trippy :)
Electronic Arts Canada, the legendary game studio that brought you SSX, The Bard's Tale, and Archon, are looking for talented actionscript developers to work in their vancouver office. if you want apply for the job, you must mention that you read about it on this blog. wow...how cool would it be to work at ea...?
details follow...i'm not sure how strict they are on the c++ experience. perhaps if you kick ass at actionscript but don't know c++, it's worth applying anyway.
* Proficiency with C++ (Visual C++ or Visual .NET recommended).
* Experience in object-oriented design and implementation.
* Demonstrated knowledge of good software engineering practices.
* Bachelorís degree or higher in Computer Science or Computer Engineering.
* Knowledge and experience using Flash and specifically with the use of actionscript.
* Good communication and writing skills.
* Two or more years of experience working in video games or a CG-related field.
* Excellent problem solving skills.
* And of course, we want self-starters who can work with others in a team-oriented environment as well as independently.
* Prior experience shipping a console product (PS2, GameCube or Xbox).
Please submit your resume or inquiries to: firstname.lastname@example.org
CrossOver Office now supports Flash MX, meaning you can author flash content on linux.
flash developer/designer riccardo deponti has just announced a new multiplayer game, tridam, based on unity. it combines the rules of checkers with rock, paper, scissors.
>> play tridam at http://www.tridam.com/
you move your rocks, paper and scissors around the board like checkers pieces. to take your opponent's piece, your piece must win the classic rock, paper, scissors contest. it's a seriously challenging and addictive twist on checkers.
a few notes on how to play: to move, you click your piece, then click an open square. to take an opponent's piece, you click your piece, then click the square *on the other side* of the opponent's piece. if you can possibly take a piece, you must take it--you won't be able to make any other moves.
riccardo implemented the game based on an idea by maurizio borsani, and had help from enrico deponti. congratulations to all on a fun game!
eduardo ramos has a nice little demo showing how to resize a flash movie in an html page, causing the page to reflow its layout to fit the movie. works in win ie and mozilla-based netscape. cool stuff.
the chinese and japanese translations of "actionscript for flash mx: the definitive guide, second edition" are now shipping.
1 // Art Director
Juxt Interactive is seeking an Art Director/Flash designer. Candidates should have 5 years of interactive design experience. We are looking for rare individuals that have a gift for original thinking, a broad exposure to design and design styles as well as having a mastery of the tools involved in developing the interactive medium. Candidates must have proficiency with PhotoShop, Freehand or Illustrator, 3d apps, Video editing, Sound design and HTML development tools. Candidate must have extreme proficiency with Flash motion development and actionscripting. He/she must have excellent communication skills and have experience dealing directly with clients in both on going project communications as well as client presentation.
Email email@example.com with ART DIRECTOR as the subject
2 // Flash Developer/Programmer
Juxt Interactive is seeking a Flash Developer/Programmer. Candidates should have 3 years of interactive development/programming experience. Candidates must have proficiency in HTML development, middle-ware development (asp, jsp, coldfusion, php) and database design and development with SQL. Candidate must have extreme proficiency with Flash Actionscripting in both experience design and Flash Application development. Strong design background is a plus.
Email firstname.lastname@example.org with FLASH PROGRAMMER as the subject
For both Juxt jobs, note:
We are currently not considering International candidates beyond Canada at this time.
If you wish to be considered for this position please email a list of urls clearly explaining your involvement on each project along with a current resume.
Please no phone calls
3 // The WDDG is looking for a Director game programmer who is experienced with 3D Director development. The work is freelance right now - but may turn into long term. Applicants need to be in NYC for the development period. Contact email@example.com. See: http://www.wddg.com/ for info on the WDDG.
back on april 16, i started a petition for better preloading in flash. much to my delight, macromedia investigated the issue and decided to implement a fix! the MovieClipLoader class is now a bonafide part of flash player 7. for complete information on the new class, see: Help > ActionScript Dictionary > MovieClipLoader. the new class requires flash player 7.
my sincere thanks to macromedia for listening to the flash user base and responding so late in the product cycle. great work guys!